

You’ve probably watched or read other head modeling tutorials out there, but I takes you step-by-step throughout the whole process. I basically want to take you through modeling and get you more familiar with working in Splines, polygons and plenty of the Polygon subobject tools that help in creating defined meshes.
This is good for beginners or intermediate modelers, and will produce a very defined base head that you can model even more detail into, and gives you, the modeler, the flexibility in shaping it into whichever direction you want to take it.
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